![]() ![]() That means all details have to be big and clear enough in order for you to be able to see them from far away. The second problem that while a design may look great up close, details disappear when you're standing far away from them! A lot of tiny details will get lost and won't be seen at all when the model is not filling your whole screen. Now, try to make a button that will look round on ALL of those! The 3D model for a body combined with a skirt is different than the model for a body combined with shorts, but they all use the same clothing! While long body types stretch the detail to the top, wide body types will stretch the same detail to the sides. Items have to match all kind of toons, you know, and look as close as possible to each other on each toon type. While trying to turn ideas into real in-game items, we often run into two main technical problems that forces into changing and flipping the idea all over. We also try to make items that will go well with at least some of the outfits and accessories you already have in your closet, so that you can mix and match! Did you pick up a pair of Cog-Crusher Shades during Storm Sellbot? No other accessory matches the outfits! Matching the Models Good examples would be the outfits from last year's ToonFest - the "Beta Bug Hunter" outfit was given to the people who helped us "catch" the in-game bugs on closed beta, and the squirt outfit was given to playtime players since during that time they were mainly working on training gags on their new toons. When possible, we want the item to have some detail that is related to the event. While some outfits are sort of generic, other outfits are made for specific events. I mean, when you have fun playing the game for 2 hours a day while taking healthy breaks! ![]() Your eyes need rest when you spend your whole life playing Toont. Outfits and accessories need to keep the colorful Toon style so you won't end up looking like a boring Cog, but it's still important to have the right balance of colors and shades that won't be too bright or colorful. We try to provide something that will look unique, while still keeping it in line with the game style so it won't end up looking "out of place" - like a Cog at the Gag Shop! The real world has a lot of outfits and styles, but it isn't good enough to just pick a random one! It is very important to match the style of the items with the rest of the game. We've released a lot of them over the past two years, most of which I personally got to work on, but how are they made? Take a look at how we: Selecting a Style While most of the big new projects we work on take a long time to make, smaller things like outfits and accessories have been released quite frequently. It's been around a year since the last time I wrote to you, and today I'm here to share with you one of my favorite things to do as an artist for the Toontown Rewritten Team - Toontown Fashion! Hey there, Toons! I'm Maya, also known as 'Slate Blue Rabbit'.
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